Vast and seemingly endless, the tundra is Moladion's far north. There are very few boulders and even less trees for the sun to hide behind. The eastern coast is edged by a vast, dark-sanded beach.
The valley was created when a meteor fell creating a huge, deep crater. Its slopes are rocky, sometimes revealing slick black rocks, and in the centre is a small lake that runs into Ruieze. Grass and shrubs are plentiful throughout.
A labyrinth made of rocky pillars and flats with shallow canyons and crevices weaving throughout. There are some hidden cave entrances and plenty of places to wiggle through or get lost in.
A mostly coniferous forest with a dense canopy and grassy floor. There are clearings throughout, often littered with fallen trees. There are several small streams throughout the territory.
Moladion's largest river. Its current is strongest in the north, tapering out as it reaches the marshes in the south. Its banks are diverse and several areas allow crossings to be made, over rapids or over calmer water.
The result of seismic activity, the grotto is a large cave region spanning the area below the crags. There are many entrances, exits, dead ends and so on. At times, there is a large underwater river that can be heard deep below.
Mostly open fields of lush grass, there are several patches of shrubs and trees to create coverage. Small rivers from Mecor form a lake in the south where a small island can be reached at its centre.
Fights can be held for many reasons, be it leadership challenges or challenges for stolen wolves or mates. Challenges are handled here so be sure to read the rules!
Pack wolves may poach loners and other pack-wolves alike here in the form of riddles, securing steals or being blocked from their prize. Read the rules and then test your wit!
Winter is a special time in Moladion, marking the season adults can breed. Spring is the season for birthing. When you're ready, post your stats here and receive your fate.